Latest News:
The Blog of Manic Palm Studios
Even More July:
Posted 2010/07/20
Due to an Undersea Cable providing banthwidth to the country (SEACOM
Cable), having a repeater failure, internet access has not been the
smoothest. Some days we had no international access at all. The major
downside for the Studio, is that the site is hosted in the USA, making
updating the site and posting new material almost impossible. So, the
update that was promised, is now slightly delayed, but fear not, it is
not *lost at sea*.
More July:
Posted 2010/07/02
A quick update to anounce an addition to the videos section. Another video will follow soon, will be up within the next few days.
July 2010:
Posted 2010/06/30
There have been a few tweaks to the back-end of the site (and
background for the keen of eye). I have been hard at work getting to
know the compositing system, with the help from a few friends, one in
particular...Thanks Andrew!
More to come soon, so hang on, the ball is rolling and there are no handles... bazinga!
June 2010:
I have added a video of the concept done for Dr Gordbort's Raygun Shootout from WETA, as well as some wallpapers
for you all to have your very own Raygun *pew pew* on your desktops! I am also
hard a work on some upcoming compositing exercises as part of the
productions happening at the moment. Onwards, it is...
May 2010:
I
am all too aware of the month that has been sucked into the void of
time, but this month has been a tough and extremely busy time in the
studio. A lot of time has gone into doing some work for WETA,
that will be posted here within the next 6 weeks. In other important
news, the teaser for Project Durian is finally up, and can be viewed here.
March 2010:
We are currently attempting to complete the rest of the animation on the
cutting edge, using an Alpha Build of the 64-bit version of Blender.
The program is currently in Alpha 2 stage, soon to enter Beta 1. In
it's current state, Blender is very stable, but not without it's
problems. Progress is a little slow at the moment, with a lot of
outside influence (read daily life) effecting the project. A video
update will follow very soon...
February 2010:
With everybody at Manic Palm Studios suffering from an aggravated case
of the well known "itchy ants pants disease", I welcome you to the new
site layout. We have decided to make 2010 a happy fun year with
large doses of freshness and innovation, which I think is expressed
quite well through the new look, don't you think?
December 2009:
I would just like to take
the time to
wish everyone that celebrate them, a Merry Christmas and
Happy
New Year! I hope you get over-materialized on the 25th and genied up on
the 31st!
Manic Palm will be back in full force once more in 2010...
November
2009:
There
seems
to be almost a month missing out of my life (as well as this website),
but I am back now, with an update!
There has been a Vimeo addition to the Downloads
section of the site with a test that I conducted this past week.
With
the
eminent release of Blender 2.5 (already going into Alpha stage today),
there will be many more such tests being posted. I am using
the
character on the right as a jump start to learn the rigging system I so
desperately need to continue with the animation project. Luckily
December is a good time for me to accelerate this process.
October
2009:
I
just
wanted to give a quick update on the progress of the "Greylien" model.
Just adding the final details and then the texturing using the Vector
modification and an animation test.
September
2009:
I
have
started on a side-line project together with all the other projects on
the go at the moment. It is mainly due to a new modification to Blender
that I have come across by a very talented Japanese coder Mato...
This
code
allows for the use of Vector texturing within Blender. This creates a
texture that, if scaled or zoomed in on, will not pixilate at all. No
longer will you have to be concerned about texture resolutions or
camera distancing during production. This will obviously not be
possible for real-time applications e.g. the game engine, but a giant
leap forward in pre-rendered animation projects.
I will post some examples as soon as they are presentable. The
character to be used is in the media bar.
More
August 2009:
I
would like
to try and get everybody who reads this website to please support the
new Open Movie Project, Durian. By pre-ordering the movie, you get your
name in credits and support further development of the Blender
Software. Thanks in advance...more----home
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